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Endless space 2 ships wont move
Endless space 2 ships wont move















This can be used to accelerate movement between constellations, and acts as a sort of "poor man's wormhole" before wormhole technology is developed, or in paths which wormholes do not trace.įurthermore, it also cuts the cost of using wormholes themselves, allowing you to only consume half of your moves upon using a wormhole - this very particular piece happens to have a really important bit of "lawyer's fine print" on it. "Warp"/"Free Movement"), as long as it's tracing the path of a vine. (The internal implementation of this works by taking whatever the calculated cost for the path is, and dividing it by 2.) This applies not only to movement on starlanes, but also to off-starlane travel (i.e. Vines also accelerate movement of both civilian and military ships - by exactly double. However since being an enemy of the unfallen will gradually un-vine a system, this penalty only lasts for several turns.

endless space 2 ships wont move

An enemy system (specifically a faction with a relation of either cold war or war) will receive -10%, and -10. Vines provide a number of buffs - a system that has been vined, which belongs to either you or an empire at peace or alliance, will receive +10%, and +10. (The "real" number for required ships in 2 turns is 7.5 ships, but there's no such thing as 'half a ship', so you need to round up.)

endless space 2 ships wont move

The number of ships required to vine a node in 2 turns, on normal speed, is 8 ships in 1 turn, is 15 ships. Note that a fleet in the midst of vining can pause, add more members, and immediately resume vining without losing progress. Note that they must be in the same fleet for this effect to take place. A large group of them can vine in one turn, but it always takes at least one turn. Stacking multiple copies of vineships, in a single fleet, divides the time taken to vine. On normal speed the default is 20 turns, two vineships drops that to 10, 3 drop it to 5, etc. It is worth mentioning again (since ship consumption is so universal of a mechanic for colonization) that at no point in the process are your vineships "used up/consumed" - this is one of the benefits of playing Unfallen their colony-ship equivalent is much more expensive, but it's permanent unless lost in battle. You move these ships into a star node you'd like to vine, you then start the vining process (a unique button similar to probe exploration), and if they manage to continue doing it for the required number of turns, the system will be vined (once vined, it stays vined, but if you're interrupted at any point, or stop at any point, your % progress will rapidly decay, being lost in roughly half the time it took to build up). Vining is accomplished via special vineships.

endless space 2 ships wont move

If these are enemy outposts, you'll need to siege them down, if they're friendly outposts, you either will have to diplomatically negotiate for them or just accept that the system won't be yours. Note that, like the Vaulters' and the Academy's "instant colonization mechanics", even if you've fully vined a system, you cannot colonize it if another faction has outposts anywhere on it.

#Endless space 2 ships wont move full#

It instantly turns from an outpost into a full colony, so you neither have to take the food hit for a developing outpost, nor do you have to wait. You don't need to have a ship in orbit to do this last colonization step, and it costs no resources (critically unlike other factions, you do not consume your ship). Once a system has been vined, you can instantly colonize a planet (that you have the colonization tech for) on it immediately and without any cost. Starting from their home system, these "vines" are able to extend to nearby systems this works by performing a special action to "add" a new system to the network of vines once it's added, if any nearby systems are in range, a "vine" will extend out to them from every nearby system that's also vined. In order to colonize planets, they need to create a special entity viewable on the galactic map, called a Celestial Vine. The Unfallen completely replace the normal colonization mechanic. They're described in detail in the Traits tab. These are a special population type only accessible via curiosity exploration.















Endless space 2 ships wont move